1/4/2024 0 Comments Windows toolkit 2.4 3![]() Weaknesses in customer’s product designs may affect the quality and reliability of the NVIDIA product and may result in additional or different conditions and/or requirements beyond those contained in this document. It is customer’s sole responsibility to evaluate and determine the applicability of any information contained in this document, ensure the product is suitable and fit for the application planned by customer, and perform the necessary testing for the application in order to avoid a default of the application or the product. Testing of all parameters of each product is not necessarily performed by NVIDIA. NVIDIA makes no representation or warranty that products based on this document will be suitable for any specified use. ![]() NVIDIA accepts no liability for inclusion and/or use of NVIDIA products in such equipment or applications and therefore such inclusion and/or use is at customer’s own risk. NVIDIA products are not designed, authorized, or warranted to be suitable for use in medical, military, aircraft, space, or life support equipment, nor in applications where failure or malfunction of the NVIDIA product can reasonably be expected to result in personal injury, death, or property or environmental damage. No contractual obligations are formed either directly or indirectly by this document. NVIDIA hereby expressly objects to applying any customer general terms and conditions with regards to the purchase of the NVIDIA product referenced in this document. NVIDIA products are sold subject to the NVIDIA standard terms and conditions of sale supplied at the time of order acknowledgement, unless otherwise agreed in an individual sales agreement signed by authorized representatives of NVIDIA and customer (“Terms of Sale”). NVIDIA reserves the right to make corrections, modifications, enhancements, improvements, and any other changes to this document, at any time without notice.Ĭustomer should obtain the latest relevant information before placing orders and should verify that such information is current and complete. This document is not a commitment to develop, release, or deliver any Material (defined below), code, or functionality. NVIDIA shall have no liability for the consequences or use of such information or for any infringement of patents or other rights of third parties that may result from its use. NVIDIA Corporation (“NVIDIA”) makes no representations or warranties, expressed or implied, as to the accuracy or completeness of the information contained in this document and assumes no responsibility for any errors contained herein. ![]() The Interactors are shown as the parent of their respective Valid Target list.This document is provided for information purposes only and shall not be regarded as a warranty of a certain functionality, condition, or quality of a product. The Score tree displays the final and weighted scores for an Interactable in a Valid Target list. You can select an XRTargetFilter in the Filters tree to inspect its Evaluators' scores in the Score tree. It also displays the Interactors and XRTargetFilters that are linked at the moment. The Target Filters tab displays all active and enabled XRTargetFilters in the scene. Additionally, the tracked hand devices created by the XR Hands package are only registered with the Input System package and do not currently appear in this window. It currently doesn't display input devices that are only registered with the Input System package, such as the simulated devices created by the XR Device Simulator. ![]() The Input Devices tab displays all valid input devices that are registered through the XR Module (that is, those created by an XRInputSubsystem). You must be in Play mode to use this window. To open this window, go to Window > Analysis > XR Interaction Debugger from Unity's main menu. It also displays their relationship to each other and their parent Interaction Managers. The XR Interaction Toolkit Debugger window displays a top-down view of all the Input Devices, Interactables, and Interactors in a scene. ![]()
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